← In the Chair
I

Decide

Case in Point

Read a real business, then make the call and defend it.

Time
~75 min, one block
Team
Teams of 4–6
Format
Walking judges + 5-min finals
Level
No prereqs · 3 tiers

What students do

Teams get a case on a small business, weigh the numbers against the tradeoffs, and recommend a decision to a panel. Judges are not looking for one right answer; they watch how a team thinks and works together. Cases come in tiers, from numbers-provided to figure-out-what-you-even-need, drawn from a growing bank across five recurring businesses.

The skill it builds

Judgment. Turning messy, incomplete facts into one clear, defensible recommendation, naming the assumption it rests on, and standing behind it under questioning.

The one idea that makes it teach

Find the one number that decides it.

Most beginners drown in the packet. The move is to find the single number that actually settles the call, a contribution, a loss, a break-even, do the math, and write it big where the whole team can see it. Everything else is support.

  • See the real decisionWhat is actually at stake, not the surface question.
  • Do the mathOne number usually decides it. Find it, then defend it.
  • Name the assumptionSay plainly what would change your answer.
How it's scored

Fair, and the same shape every time.

Four criteria, 25% each. The clean shape every program shares.

Problem Understanding25%

Do you see the real decision and what is actually at stake?

Analytical Quality25%

Did you find the one number that decides it, and do the math?

Teamwork25%

Does everyone contribute, listen, and build on each other's ideas?

Communication25%

Is your recommendation clear, and do you know what would change it?

The worlds

Five businesses, one growing case bank

Evergreen Lawn & Landscape
Weighs a second truck, a new crew, a price change.
Flagship world
The Coconut Grove Cafe
The recurring café at the heart of the set.
Featured
Four more worlds
A driving school, a barbershop, a juice bar and more, Foundations to Hard Mode.
Difficulty tiers

Bring the five to your classroom.

Decide · Investigate · Negotiate · Persuade · Respond

Request a sample packet and a run-through of any program. One class block is all it takes to see it work.